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Devlog
Submission to Quarantine Jam
A Package of Fun
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Devlog
Surprise! I'm working on the game.
September 01, 2020
by
wiggleforlife
Surprise! I’m going to start working on the game again. Right now, I plan on fixing the physics engine, making the camera usable on 16:9 displays and adding new platformer levels. This will hopefull...
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Mac version but actually this time
May 04, 2020
by
wiggleforlife
MAC IS OUT....dated in terms of builds. It is on Build 5, instead of Build 6, but it's working! This time I tested it on another Mac before launching it. I should hope to get Build 6 or whatever the...
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Why hasn't the Mac version been added yet?
May 03, 2020
by
wiggleforlife
Unfortunately, I have not been able to create a working Mac .app file with Unity. I am pretty sure I have figured out why (App Sandboxing). I will upload it as soon as possible, but it may not be up t...
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Build 6 for Unix and Windows
May 03, 2020
by
wiggleforlife
While I am still exporting Build 5 on OS X, and cannot export Build 6 for whatever reason, Build 6 is availible on Unix and Windows! It has one bug fix. That's it...
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Third and Cross-Platform Release!
May 03, 2020
by
wiggleforlife
The third platformer level is being released as I type this, and now we have support for OS X, Unix/Linux 64 bit, and Windows 32 bit. This update also adds tweaks for conveyer belt speed, so some leve...
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Second Level Released!
May 03, 2020
by
wiggleforlife
Build 4 (32-bit) is out, with some improvements to the timer system as well as a new level! Mind that it is 32-bit now, so more people can run it!...
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Game Released in Beta!
May 03, 2020
by
wiggleforlife
We got a functional build up and running with an hour or so left in the game jam! Updates soon...
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